"Things like YouTube and Facebook we could see were becoming really popular, and it was trying to apply some of that essence to games," says Mark Healey, co-founder of LittleBigPlanet developer Media Molecule.Īs video-game development costs rise -Spore is estimated at more than $50 million - publishers need ways to recoup investments. #SPORE GAME PS3 DOWNLOAD#The next major game to feature user-generated content, LittleBigPlanet, out next month for PS3, has extensive character customization and lets players create "stages" that other players can download to explore.26) includes a music studio that players can use to create instrumental tracks that can be shared online. 14 for Xbox 360 (later this fall for Wii and PS3), lets bands issue online challenges worldwide, and an online store allows players to purchase 3-D figurines and T-shirts starring the characters and band logos they have created. Posting and vanquishing challenges earn points. In EA Sports' Tiger Woods PGA Tour 09 (out now, Xbox 360, Wii and PlayStation 3), players can post videos of remarkable shots and issue challenges (long drives and closest-to-the-pin shots) that will show up in other players' games.Spore may be leading the way, but other titles are catching on: #SPORE GAME PS3 PROFESSIONAL#It's not like you ever feel like you stumbled out of the professional part and into the unprofessional." "It's all so wacky and fun and rendered so beautifully. It has not been that easy (or) accessible for casual or mainstream gamers."Īnd that seamlessness keeps the quality high, Salvatore says. "With a few rare exceptions, (user-generated content) has been used only among the hard-core community. #SPORE GAME PS3 PC#"You are sort of creating without even knowing you are doing it," says PC Gamer magazine's Kristen Salvatore. And games such as Doom, Quake and Half-Life came with tools to create modifications ("mods") and new levels.īut Spore makes user-generated content almost automatic. Back in the '70s, homegrown text-based multi-user dungeon, or MUD, games began cropping up on networks. User-generated content has been a part of online computer gaming long before YouTube. #SPORE GAME PS3 HOW TO#Wright also stars in How to Build a Better Being tonight (10 p.m. "You are creating stuff as you play the game and, with that, basically everybody becomes a creator." "A lot of what we had modeled in terms of the social features of Spore was based on social networks," Wright says. All players will encounter material designed by others, from a menagerie of creatures to buildings and vehicles, in the spirit of sharing that has gained millions of devotees for sites such as YouTube and Facebook. For starters, Spore (out this week for Windows and Macintosh computers, $50 special edition $80) takes the "god game" genre to extremes with players guiding single-cell organisms through the entire evolutionary process from land creatures to galactic explorers.Īnother Spore game-changer: Everything players create is transmitted to the game's network, run by publisher Electronic Arts and becomes part of a constantly updated universe. The title, in development for more than four years with The Sims creator Will Wright at the helm, breaks new ground in several ways. It’s also hard to judge how many homes are now equipped with Move as some may have bought two, or more.— - Spore has landed, and the long-awaited video game brings with it an evolutionary shift in how players interact with - and help create - games. It should also be noted that today’s press release does not explain what is counted: single Move wands, PS Eyes, etc. There are 24 titles currently available featuring Move support-both new and older games that received an update. It’s important to remember that SCEA announced that it has shipped more than 1 million units, not that it has sold that many. #SPORE GAME PS3 UPDATE#We are on target to meet our end of year goals and expect sales to increase as our publishers and developers continue to update popular titles and introduce new games.” We believe consumers have already shown their preference for a precise, interactive game experience. Retail demand is incredibly strong and we’re working hard to keep the product in stock. “We’ve shipped over one million units in the first month in North and Latin America. “PlayStation Move is the most recent example of how product innovation continues to provide our customers with new and exciting ways to enjoy our technology,” said Jack Tretton, Chief Executive Officer, Sony Computer Entertainment America LLC. Of course, exact sales figures have not been made available, but we expect to hear more by the end of the month. The PlayStation Move appears to be selling well as Sony Computer Entertainment America today announced it has shipped more than 1 million units in North and Latin America in the first 30 days of availability.
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